Written by Adam Volk0 Comments
Call me a Capcom fanboy if you will, but there's no denying those crazy, fun-loving Japanese geniuses are on a roll these days. In fact, take one look at the trailers for either Street Fighter IV or Resident Evil 5 and it seems pretty damn likely that they're going to be raking in more dough than they'll know what to do over the course of the next year. If that wasn't enough, Capcom now seem to be cornering the downloadable market as well, breathing new life into some of their classic arcade and early console franchises. Last week for example, I reviewed 1942: Joint Strike - a remake of the original, old-school top down shooter - and at the risk of coming across as a biased, card-carrying member of the Capcom gamer army, this week I decided to try my hand at yet another of their rebooted arcade titles: Bionic Commando Rearmed, available now on both Xbox LIVE Arcade and the PlayStation Network.   ...
Written by Adam Volk2008-08-21


Written by Adam Volk0 Comments
Once upon a time, in that far flung era known as the 1980s, Michael Jackson was still black, feathered hair and leg warmers were the raison d'être, and gamers spent their hard earned quarters at a magical place known only as the arcade. Okay, so the classic coin-op days may be long over, but that hasn't stopped developers from unleashing a wave of retro-gaming reboots onto unsuspecting gamers.   Case in point: 1942: Joint Strike, a sequel to the 1984 Capcom classic and available now for download on both Xbox LIVE Arcade and the PlayStation Network. Developed by Backbone Entertainment and published once again by Capcom, the game is both a nostalgic homage to the original, while also offering a new ...
Written by Adam Volk2008-08-13


Written by Adam Volk1 Comments
Yes, another E3 has come and gone leaving a string of weary - and highly unimpressed - publishers, fans and game journalists in its wake. Sadly, this year's E3 was generally poorly received by the public, media and industry professionals alike, with lackluster press conferences, poor response from attendees and, most shockingly of all, a noticeable absence of once plentiful booth babes. The entire event is like a Brazilian Carnivale that's been downgraded to an eight-year old's birthday party, with gyrating bikini-clad dancers and drunken revelers replaced with half-deflated balloon animals, elderly relatives and stale birthday cake. One game exec even likened this year's E3 to "a pipe-fitters show in the basement" - which is ridiculous of course, since everyone knows that pipe-fitter shows are awesome spectacles of orgiastic Roman proportions. Regardle...
Written by Adam Volk2008-07-22


Written by Adam Volk0 Comments
Okay, I should probably preface this week's game review by pointing out that what you're about to read is a 100%, completely, unabashedly BIASED article without so much as a hint of journalistic neutrality. Why you ask? Well, it just so happens that I actually worked on Aces of the Galaxy, the brand spanking new space shooter published by Sierra, developed by my benevolent employers Artech Studios (may we continue to make awesome games), and available now on Xbox LIVE Arcade. In fact, let's get this out of the way right now. If you don't actually own the game stop reading this review right now and run out and buy it. It's available through XBLA for a mere 800 Microsoft points and should be purchased immediately by any means necessary [NOTE to underaged readers: steal your parent’s credit card if you have to]. Quick, go now! ...
Written by Adam Volk2008-06-10


Written by Adam Volk0 Comments
Like zombies, expired cheese and the musical stylings of Mariah Carey, Too Human seems to be one of those rare games that's managed to hang on to existence despite countless obstacles and an almost unheard of amount of time. In fact, if you blow the dust off some of the original coverage for the game it turns out that Canadian developer Silicon Knights has been working on Too Human since 1999 when it was first showcased at E3 and demoed as a 5-disc action-adventure game for...get this...the original PlayStation. That's right, the game is basically three console generations old - or rather the game as a concept is. Of course, the PSOne version never did materialize, although the game was later going to be ported to the Nintendo GameCube in 2000 after Silicon Knights signed an exclusive partnership with the House of Mario. That too fell through leading to the signing of yet another exclusive agreement, this time with Microsoft in 2005 with plans to publish Too Human as part of a larger trilogy. Throw in a couple more years of development, som...
Written by Adam Volk2008-05-21


Written by Adam Volk0 Comments
Boom Blox Review   When it was first announced last year that Steven Spielberg would be diving headlong into video game development, the reaction among the gaming community was naturally more than a little skeptical. After all, the last time Spielberg had any kind of involvement in video games was during the production of the popular LucasArts adventure game The Dig (a title which is now legendary among developers for its lengthy and supposedly cursed production cycle). The fact of the matter is that despite Spielberg's success as a filmmaker he's not exactly known for his vast game development experience. None the less, Spielberg signed an exclusive three-game deal with EA after meeting with Nintendo game guru Shiguru Miyamoto and now, gamers (or at least Wii owning gamers) will have the chance to s...
Written by Adam Volk2008-05-07